<!--
// Set up the image files to be used.
var theImages = new Array() // do not change this
// To add more image files, continue with the
// pattern below, adding to the array.

theImages[0] = rootloc+'images/mzgorilla1.gif'
theImages[1] = rootloc+'images/mzgorilla2.gif'
theImages[2] = rootloc+'images/mzgorilla3.gif'
theImages[3] = rootloc+'images/mzgorilla4.gif'


// do not edit anything below this line

var j = 0
var p = theImages.length;
var preBuffer = new Array()
for (i = 0; i < p; i++){
   preBuffer[i] = new Image()
   preBuffer[i].src = theImages[i]
}
var whichImage = Math.round(Math.random()*(p-1));
function randomImage(){
document.write('<img BORDER=0 src="'+theImages[whichImage]+'">');
}
//  End -->

<!--
// Set up the image files to be used.
var theImages2 = new Array() // do not change this
// To add more image files, continue with the
// pattern below, adding to the array.

theImages2[0] = rootloc+'images/mzgorilla1.gif'
theImages2[1] = rootloc+'images/mzgorilla2.gif'
theImages2[2] = rootloc+'images/mzgorilla3.gif'
theImages2[3] = rootloc+'images/mzgorilla4.gif'

// do not edit anything below this line

var j2 = 0
var p2 = theImages2.length;
var preBuffer2 = new Array()
for (i2 = 0; i2 < p2; i2++){
   preBuffer2[i2] = new Image()
   preBuffer2[i2].src = theImages2[i2]
}
var whichImage2 = Math.round(Math.random()*(p2-1));
function randomImage2(){
document.write('<img BORDER=0 src="'+theImages2[whichImage2]+'">');
}
//  End -->



